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czarkhan 72
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czarkhan 72



more info on game Empty
PostSubject: more info on game   more info on game EmptyFri Mar 20, 2009 3:46 am

Building Characters

Two Worlds offers more character development than
any of its competitors and at the same time makes it very easy to
understand and navigate through the process. The class system serves to
help novice players jump right into action, but does not limit the
experimentation of a more seasoned RPG player. All characters can learn
any skill and master them later. There is also a challenge for many
guilds to keep their knowledge a secret. Players will have to earn
their respect and trust to lay hands on the most powerful of skills.
The separation of basic development from specialization encourages
exploration of the game world - searching for opportunities to learn
unique abilities and free character customization. Eventually, it also
strengthens the bond between the player and their characters.
Characters advance quickly to reward players for
their efforts. The whole process is also, always, reversible. There are
characters, called "career changers" who are able to undo previous
character development decisions and free certain amount of skill points
to redistribute them again. The service is costly but ensures that
nothing hinders the player's creativity.

Fighting

The real time half-automatic combat in Two Worlds is
very dynamic. Lavish visuals and stunning choreography make for
exciting and memorable scenes and attract action-hungry players. The
real power of combat, however, lies in its mechanics. Combat is very
tactical in its core. The number of possible tactics should satisfy all
RPG gamers - giving them the opportunity to test their skills and use
their imagination.
The combat is organized in a sequence of
actions. The basic ones are launched automatically (i.e. simple slash
with the sword). However, special actions, skills, or items must be
activated by players. The more challenging the opponent, the more skill
and tactics it will require to outwit them, but at the same time it
will be possible to face a stronger foe and win. Players will discover
different ways to use and combine skills. They will seek for weak
points in the opponent's defence and actively create situations to
utilize this knowledge. They will set traps, hit and run, or just cut
their way through hordes of weaker monsters.

Shaping the Story

The huge story-creating capabilities in Two Worlds
are ensured by unique modular structure. Players can create their own
stories by choosing different options, initiating their own activities,
changing sides, which will force the world to change. Having so much
impact on the story is the key to creating a unique bond within the
game world. This influence happens on two levels:
First, players participate in the main conflict, take up quests and
push the plot forward. The innovation of Two Worlds is that players
decide which side of a conflict they will support and whether they
choose the light or dark path. Depending on those choices, the state of
the world alters dramatically, introducing new, surprising and exciting
challenges.
Secondly it is very important that players are not limited to working
for only one faction at on time. They are free to experiment with
different organizations and benefit from all of them. It is a part of
fun to meet the seemingly mutually excluding requirements of different
organizations in a way that they all will be happy and willing to
reward you.
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